A.I. LEAGUE
associated with 11 other trademarks
Entertainment; entertainment services, namely, providing online computer and video games; gaming; music production; music publishing; online gaming se...

Words that describe this trademark:

Serial Number:

79372885

Mark:

A.I. LEAGUE

Status:

Non-final action-Mailed

Status Date:

03-12-2024

Filing Date:

Registration Number:

N/A

Registration Date:

N/A

Goods and Services:

Entertainment; entertainment services, namely, providing online computer and video games; gaming; music production; music publishing; online gaming services; online gaming services featuring artificial intelligence agents; entertainment services, namely, creation, development, distribution, production and post-production of multimedia entertainment content; entertainment services, namely, providing online, non-downloadable digital collectibles, namely, art, photographs, images, animation, and videos for use in digital environments for entertainment purposes; providing non-downloadable online augmented reality games; providing online non-downloadable multimedia digital content; providing non-downloadable online virtual reality games; provision of internet based games; virtual reality video production; information, advisory and consultancy services relating to all the aforesaid Computer software for the collection, editing, organizing, modifying, transmission, storage and sharing of data and information; digital materials, namely, downloadable music or image files authenticated by non-fungible tokens (NFTs); digital materials, namely, downloadable multimedia files containing artwork, text, video or audio authenticated by non-fungible tokens (NFTs); downloadable digital media, namely, multimedia files containing digital collectibles, being artwork, text, video or audio created with blockchain-based software technology; digital media, namely, downloadable audio-visual media content; digital media, namely, downloadable media content; downloadable virtual goods, namely, computer software for managing and validating online resources, tokens and virtual currency for use in video games and online virtual worlds; computer software for creating digital tokens, non-fungible tokens, digital collectibles and digital assets; computer software using artificial intelligence and machine learning for generating digital tokens, non-fungible tokens, digital collectibles and digital assets; computer software for managing transactions using blockchain technology; computer software for receiving, accessing, spending, sending, trading, storing and managing cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; computer software for receiving, accessing, spending, sending, trading, storing and managing digital collectibles, namely, art, animation cels, images, photographs, trading cards, music, and videos; computer software for receiving, accessing, spending, sending, trading, storing and managing digital currency payment and exchange transactions; computer software for creating an on-line community for members to participate in discussions and online games, form virtual communities, and engage in social networking featuring user-generated content, cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles, digital assets, artificial intelligence agents; computer software for processing transactions involving cryptocurrency, digital currency, digital tokens, non-fungible tokens, digital collectibles and digital assets; software for providing online trading platforms for digital assets; computer software platforms for social networking; downloadable computer software for use as an electronic wallet; software for cryptocurrency exchange; computer game software; computer hardware and software for cryptocurrency; computer hardware and software for digital currencies; computer software for aiding the development of blockchain-based applications; computer software for blockchain technology and cryptocurrency; artificial intelligence software; downloadable electronic publications; games software; computer game programs with artificial intelligence; virtual reality computer game software; augmented reality game software; artificial intelligence and machine learning software; battery chargers; batteries; blank flash memory cards; usb flash drives; cameras; mobile phone cases; cell phones; computer hardware; computer disc drives; computer mice; computer monitors; magnets; ear buds; electronic docking stations; eyeglasses; eyeglass cases; headphones; headsets; augmented reality headsets; mousepads; laptop covers; bags adapted for laptops; computer bags; laptop cases; laptop sleeves; protective covers for smartphones; secure digital [sd] card readers; secure digital [sd] memory cards; speakers; microphones; graphics cards; computer keyboards; wrist rests for use with computer keyboards; smartphones; smartwatches; sunglass cases; sunglasses; wireless charging pads for smartphones Leather and imitations of leather; leather, unworked or semi-worked; all-purpose carrying bags; athletic bags; backpacks; belt bags; book bags; briefcases; business card cases; carrying cases for documents; coin purses; cosmetic bags sold empty; handbags; key-cases; luggage; luggage or baggage tags; parasols; pocketbooks; purses; tote bags; duffle bags; umbrellas; weekend bags; work bags; wallets Clothing, footwear, headgear; hats; headwear; leisurewear; loungewear; t-shirts; gloves [clothing]; socks; scarves; swimwear

Mark Description:

N/A

Class:

Education

Type of Mark:

Trademark

Published for Opposition Date:

N/A

Mark Drawing Status:

Standart Character Mark

Abandon Date:

N/A

Business Name:

PRIVATE BAG 92101

Correspondent Name:

Recent Trademark filings by this company