MINDMOTION
associated with 6 other trademarks
Education, namely, training and consulting in the use of brain-machine or brain-body interfaces and apparatus; entertainment in the nature of games an...

Words that describe this trademark:

computers electronic  movement medical  electronic apparatus  software computers  electronic telecommunication  scientific  measuring  apparatus  telecommunication 

Serial Number:

79276261

Mark:

MINDMOTION

Status:

Registered

Status Date:

06-22-2021

Filing Date:

Registration Number:

6391690

Registration Date:

06-22-2021

Goods and Services:

Education, namely, training and consulting in the use of brain-machine or brain-body interfaces and apparatus; entertainment in the nature of games and exercises to measure or train movement in the training or assessment of neurological conditions; sporting and cultural activities, namely, organizing community sporting and cultural events using virtual or augmented reality; sporting and cultural activities, namely, organizing community sporting and cultural events that use 3D apparatus; organization of seminars, congresses and conferences in the field of brain-machine or brain-body interfaces and apparatus; fitness center services, namely, health clubs for physical exercise Downloadable computer software for data collection and analysis ; electronic computers; electronic telecommunication apparatus for monitoring brain-body or brain-machine interactions; scientific and electronic apparatus for measuring movement, not for medical use; tablet computers; computer chips; connected bracelets, namely, smartwatches as measuring instruments; smart glasses and headsets for smartphones; virtual reality, augmented reality, and 3D glasses and helmets; electronic circuits; downloadable software for video games; transmitters of electronic signals; memory cards as computer hardware; motion detectors; medical and training simulators, namely, electronic exercise training simulators; interfaces for computers, namely, brain-machine interfaces for brain-machine communications; interfaces for computers, namely, brain-body interfaces for brain-computer communications; Scientific, photographic, cinematographic, optical, measuring, signaling, checking, life-saving and teaching apparatus and instruments, namely, apparatus and instruments for conducting, distributing, transforming, accumulating, regulating or controlling electric current or for capturing, recording, transmitting and/or reproducing electrical, biometric or optical signals or data from optical sensors, image sensors, position sensors, motion sensors, trajectory sensors, or speed sensors; apparatus for recording, transmitting and/or reproducing sound, images, data and/or electrical, signals; optical sensors, optical image sensors, namely, cameras and movement detection systems, position sensors, motion sensors, trajectory sensors, namely, optical sensors for detecting and tracking movement and localization of the body and parts of the body, speed sensors, namely, optical sensors for detecting and tracking speed of movement and trajectories; computer monitors, video monitors; audio and video headsets for remote communication; blank magnetic recording media; prerecorded compact disks containing movement and brain-training exercises and games, prerecorded DVDs containing movement and brain-training exercises and games; calculating machines and data processing equipment, computer terminals; downloadable software for recording and analyzing data in the field of medicine using virtual or augmented reality or 3D software; downloadable computer programs for measuring movement or cognitive treatment, training or assessment for any neurological condition or for monitoring or improving health or wellness; electronic apparatus and instruments for assistance with driving vehicles, namely, simulators for driving or control of vehicles; electronic devices and instruments for monitoring the condition of the driver of a vehicle, namely, for detecting signs of fatigue; electronic devices and instruments assisting in learning body movements and sports activities and disciplines not for medical use, namely, computer hardware containing recorded and downloadable software, specifically for dance, athletics, golf, shooting, racket sports; devices and equipment for measuring movement, namely, computer hardware; devices and equipment for measuring movement, namely, computerized peripheral devices which can communicate with the computer for measuring movement for cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; augmented reality and virtual reality interfaces, namely, computer interface boards or screens for virtual or augmented reality computer hardware; devices and equipment, namely, computer materials for capturing movements, namely, motion sensor for detecting motion and localization of the body and body parts; electronic display interfaces in 3D; electronic apparatus for detection of intentionality of motion with brain-body or brain-machine electronic display interfaces, namely, computer interface boards and virtual or augmented reality glasses; clothing with additional brain-body or brain-machine interface functions, namely, virtual or augmented reality or 3D glasses or headgear; brain-body computer interfaces for motor or cognitive treatment, training or assessment for neurological conditions or for monitoring or improving health or wellness; clothes with integrated virtual reality, augmented reality or 3D systems, namely, leggings, shorts, pants, shirts, sweaters, jackets, gloves, bonnets, wrist bands, head bands, straps, headgear, shoe attachments Games, namely, video game consoles; toys, namely, building blocks, shape games, puzzles, squeezable toys; toy bracelets; audio and visual goggles and headsets for use in playing video games; electronic toys, namely, video game apparatus, namely, video game consoles for gaming simulation; video game apparatus for simulation, namely, stand-alone video game machines for simulation games; video game apparatus as simulators, namely, stand-alone video game machines for simulation games; toy drones, toy robots; video game machines; toys with brain-body or brain-machine interface apparatus, namely, computer hardware and software sold as a unit with wireless connectivity to the toys; toys with augmented and virtual reality apparatus, namely, Video gaming consoles for playing computer games; toys with 3D apparatus, namely, video gaming consoles for playing computer games Clothing, namely, sweaters, knit tops, blouses, pants, sport jackets, shirts, shorts, tank tops and t-shirts, hosiery, tights, socks, coats, jackets, polo shirts, dresses, hats, scarves, belts, jerseys, sweatshirts, sweatpants, leggings; footwear; headwear; hats; hat frames; combinations; sports clothing, namely, athletic vests, sports bras, sports shirts, track pants, sports shorts, sports jerseys, sports caps, sweatshirts, sweatpants, sports t-shirts and sports single shirts; exercise clothing, namely, T-shirts, sweatshirts, tank tops, hooded sweatshirts, yoga pants, leggings, sports bras, hats; cuffs; knitted caps, hoods; caps being headwear; headbands; visors being headwear Business data collection services in the fields of movement and intentionality of people and animals for business purposes utilizing data collected through brain-body or brain-machine interfaces Medical, physical rehabilitation and physical therapy services; medical diagnostic testing, monitoring and reporting services; therapeutic physical rehabilitation services; medical services, namely, providing neuro-rehabilitation, motor system development therapy and neurostimulation; provision of medical information in relation to therapeutic services, physiotherapy, diagnosis, neuro-rehabilitation, motor system development assistance, and neurostimulation; physical rehabilitation and physical therapy, provided through brain-body or brain-machine interface systems Surgical and medical apparatus and instruments for use in monitoring brain-body or brain-machine interactions for medical purposes; electronic medical apparatus and instruments for assisting in learning of body movements and sports activities and disciplines for medical use, namely, rehabilitation and neurological diagnostics and stimulation halters, crutches, prosthetics, leg and knee braces, shoes, cuffs, headgear; medical apparatus and instruments for neuro-rehabilitation, for measuring, recording and monitoring of brain activities, for measuring, recording and analyzing of physiological and neurophysiological parameters, for capturing movements of arms, hands, fingers, and legs, for assisting the development of the motor and cognitive system and processing of learning in the brain for body exercises, for neurostimulation, all for medical use; medical apparatus and instruments for examining of motor and multi-sensory processes, and for measuring, recording and monitoring of performance, deficiencies, postures, movements and body balances, namely, computer hardware and peripheral equipment connected to the hardware, containing recorded and downloadable software for computer-assisted medical diagnostics and treatments; rehabilitation and therapy apparatus for measuring strengths and movements and assisted physical exercises for rehabilitation of hands, fingers, wrists, arms, legs, knees, feet and ankles following neuromuscular diseases or injuries in humans and animals Scientific and technological services and related research and design services, namely, scientific research, analysis, testing in the field of movement and intentionality and brain-body or brain-machine interactions ; industrial analysis and research services in the field of movement and associated brain intentionality, namely, how people move and how people wish or intend to move, and brain-body or brain-machine interactions; design and development of computer hardware, software and chips; scientific research in the fields of movement and associated brain intentionality, namely, how people and animals move and how people and animals wish or intend to move; electronic data storage and scientific analysis services in the fields of movement and associated brain intentionality, namely, how people and animals move and how people and animals wish or intend to move; scientific research and programming services for brain-interface devices; scientific research and development services for using systems with virtual or augmented reality or in 3D; scientific research and development services for using brain-body or brain-machine interfaces

Mark Description:

N/A

Class:

Medical services

Type of Mark:

Trademark

Published for Opposition Date:

04-06-2021

Mark Drawing Status:

Standart Character Mark

Abandon Date:

N/A

Business Name:

PEARL COHEN ZEDEK LATZER BARATZ LLP

Correspondent Name:

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