YOU AR LIVE
associated with 3 other trademarks
Computer game software for use on mobile and cellular phones; Computer software and firmware for Virtual reality and augmented reality software for ga...

Words that describe this trademark:

mobile cellular phones  computer game software  software mobile  cellular phones  game software  software firmware  virtual reality  computer software  phones computer  firmware 

Serial Number:

88192559

Mark:

YOU AR LIVE

Status:

Abandoned-Failure to Respond

Status Date:

11-10-2020

Filing Date:

Registration Number:

N/A

Registration Date:

N/A

Goods and Services:

Computer game software for use on mobile and cellular phones; Computer software and firmware for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions. Data capture technology allowing access to aggregate and mine data on an opted in user. Making of POSTERS and Markers open to live streaming events through augmented reality windows.; Computer software platforms for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows; Augmented reality software for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows; Downloadable virtual goods, namely, computer programs featuring Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user. Making of POSTERS and Markers open to live streaming events through augmented reality windows for use in online virtual worlds; Interactive multimedia computer game programs; Interactive multimedia computer program for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions, Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows; Virtual reality software for Virtual reality and augmented reality software for gaming, recreational, leisure, education, or entertainment purposes; Computer programs for capturing, processing, assembly and producing virtual and augmented reality and three-dimensional (3D) content; Devices, namely, fiducial markers and hand-held controllers for use with virtual and augmented reality software applications in conjunction with an external display screen or monitor; Computer peripherals; Virtual reality and augmented reality adapted for use in playing video games on smart phones and android operating systems, viewing motion pictures, and participating in virtual reality and augmented reality environments in which users can interact for recreational, leisure, educational, or entertainment purposes; software for use in creating and designing virtual reality and augmented reality software systems comprised of animation generators, marker sensors, computer hardware and software that instantly animate reflective visualizations based on a user's movement, audio and social interactions. Data capture technology allowing access to aggregate and mine data on an opted in user, Making of POSTERS and Markers open to live streaming events through augmented reality windows

Mark Description:

N/A

Class:

Scientific

Type of Mark:

Trademark

Published for Opposition Date:

N/A

Mark Drawing Status:

Standart Character Mark

Abandon Date:

10-28-2020

Business Name:

LAW OFFICE STUART A. PETERSEN

Correspondent Name:

Recent Trademark filings by this company